
Bouncy Bubbles
Bouncy Bubbles was a brilliant game to work on. Another gamejam game under my belt. Another 48 hours of magic, the theme was "bubbles" we opted for a ambitious modifier to use non-standard controls and low res assets which meant we were limited to resolutions of 256x256 or/and 256 tri's per model. So we targeted our game for VR, as the one and only programmer this was a blast. Luckily all 3 members of the group owned VR's for testing.
In Bouncy Bubbles you have limited time per world and are bounced through different "world bubbles".
World 1, you have to suck up as many bubbles as you can with your bubble sucker this is important as it dictates how much ammo you have for world 2.
World 2, you are faced against different origami characters (there was an origami modifier which was suprisingly hard to do with 256 tri's) shoot the enemies with your bubbles and they will drop paint cans which you have to pick up whilst avoiding the enemies.
World 3, use the paint from the paint cans you collected in your paint gun and paint the world the more coverage you have the more points you get in the end game!
Enter your name and see your place on the public leaderboard!
I refused to use metas keyboard plugin so i hate to admit the fact that i did indeed spend 2 hours making my own custom interactable vr keyboard but it was so satisfying and worth it.
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